Tag: hFOV
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Getting In The Mood
Let’s start with a short sample to get in the mood for looking at virtual reality with the proper FOV. Since the original 90 degree hFOV has to be cropped in the width to avoid non-stereo overlap, the net hFOV is quite a bit less than 90 degrees, but this is a true representation of…
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Defishing At The Lake
Here’s another attempt at removing fisheye distortion from the Weeview SID 3D camera’s 3D video using the Deform filter in Magix Movie Studio, for proper VR viewing. This time, I shot the video with close to a 60 degree hFOV. Viewable in 2D or 3D.
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360° Reverse Engineering
Viewable in 2D, 3D and 360° Virtual Reality. Here’s an attempt at reverse engineering my 360 3D virtual reality cubic illusion gag, by shooting a random 3D photo with my Fujifilm W3 3D camera, measuring the net deviation, which ended up being about 1%, then wrapping it around a 120 degree portion of a sphere…
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Google Cardboard vs. Gear VR
Viewable in 2D, 3D and 360° Virtual Reality. In this 360° 3D virtual reality YouTube video, I show and talk about why I prefer to use Gear VR with my Samsung Galaxy S4 phone, rather than Google Cardboard. Being able to adjust the focus is extremely important! This 3D video was recorded with a Sony…
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Background Check
Viewable in 2D, 3D and 360° Virtual Reality. This Google Earth background shot has a 40 degree hFOV, and I wrapped it almost all the way around a 360 degree sphere. I reduced the amount of net deviation by about 1/9th of what I typically use (3.3%). What can I say?—I’m having fun and I…
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Today’s Plans
Good morning, boys and girls. Here are my plans for today, subject to change, of course. First, I want to show you my new no-glasses-needed 3D iPod screen protector that I’m trying to get brave enough to install, hoping it will work like some people on the Internet have reported, and not end up being…