I’m actually playing this game to see what an Oculus Rift recording looks like on this old TV, but since Janice likes to watch old Westerns on TV, I thought she might enjoy playing this one.
This time, I used another way to create a stereoscopic floating window in Blender, by making a texture totally transparent (the TV screen in this example), then in post compositing (Vegas Pro), placing the Blender render on the top track, and the stereoscopic 3D VR game capture on a track below it, then adjusting the parallax settings for the desired depth.
Now that I’ve got Post Traumatic Stress Disorder from fighting with my Oculus Go, I’m going back to using an Oculus Rift. For this first recording, let’s make sure everything looks and sounds good. One problem I can hear is I placed the microphone too close to my mouth. 😦 There’s also at least one serious stereo window edge violation, but hey, you can’t win ’em all, kids…
I’m not even going to bother editing this video, and look at the smudge on the right lens of the Sony TD30. What a fail! So this is probably my last attempt at recording my Oculus Go in stereoscopic 3D via Vysor Pro. 😦