Perfectly Square and Perfectly Round?


Janice said my head looks normal in my 360 3D VR videos on her Note 5 and Gear VR, but I want to see for myself if I’m using the proper amount of barrel distortion in my videos.

Also uploaded to Facebook. Viewable in 2D, 3D and 360° virtual reality.

Created with Blender, Sony Movie Studio Platinum 13, Reaper and FFmpeg.
Scratched Paint Shader by CgAlpha: http://www.blendswap.com/blends/view/80709

Almost Cloudless


Viewable in 2D, 3D and 360° Virtual Reality.

I was reminded that flat 2D backgrounds are boring in 360° 3D virtual reality scenes, and since I’ve never been much of a CGI “cartoon” guy, here’s a real 3D background photo of the palm trees out in front of our apartment building here in West Covina, California. Shot with a Fujifilm W3 3D camera, there’s only about .6% net deviation, so wrapping it 325 degrees around the sphere in a Blender Spherical Stereo project should provide plenty of depth with a Google Cardboard or Gear VR type stereoscopic viewer, and yet not hurt anyone’s eyes.
There is one distant cloud that you’ll have to ignore, but I don’t think it’s visible enough to really matter.
This static scene “plays” for 3 minutes, to provide enough time to look around.

Let’s Just Get This Over With


Viewable in 2D, 3D and 360° Virtual Reality.

There’s no reason to drag this out any longer. Let’s see what happens when we float the dual Canon 3D rig around on a DIY Steadicam. It’s wrapped around the sphere about 160 horizontal degrees, based on the amount of stereoscopic depth (to avoid hurting anyone’s eyes).
The noise you hear in the background is the air-conditioner blasting away during this rare southern California heat wave.
I have added some pretty wallpaper in the background for people who prefer to have 360 degrees of imagery in their 360° virtual reality videos.
This video is extremely important, since it will show how much camera movement you can get away with when you are out runnin’ and gunnin’, shooting a 3D video that will be wrapped this far around the sphere, so let’s take a really close look at it with our stereoscopic VR viewers like Google Cardboard and Gear VR.