Janice’s new flip case is awesome, and works great for our Gear VR, but it lacks the screen protection that we prefer.
In this video, I explain what we hope to do to solve that problem.
I’m also practicing abrupt cuts between camera angles. What do you think about that?
Viewable in 2D, 3D and 360° virtual reality with spatial tracking audio.
I was reminded that flat 2D backgrounds are boring in 360° 3D virtual reality scenes, and since I’ve never been much of a CGI “cartoon” guy, here’s a real 3D background photo of the palm trees out in front of our apartment building here in West Covina, California. Shot with a Fujifilm W3 3D camera, there’s only about .6% net deviation, so wrapping it 325 degrees around the sphere in a Blender Spherical Stereo project should provide plenty of depth with a Google Cardboard or Gear VR type stereoscopic viewer, and yet not hurt anyone’s eyes.
There is one distant cloud that you’ll have to ignore, but I don’t think it’s visible enough to really matter.
This static scene “plays” for 3 minutes, to provide enough time to look around.
There’s no reason to drag this out any longer. Let’s see what happens when we float the dual Canon 3D rig around on a DIY Steadicam. It’s wrapped around the sphere about 160 horizontal degrees, based on the amount of stereoscopic depth (to avoid hurting anyone’s eyes).
The noise you hear in the background is the air-conditioner blasting away during this rare southern California heat wave.
I have added some pretty wallpaper in the background for people who prefer to have 360 degrees of imagery in their 360° virtual reality videos.
This video is extremely important, since it will show how much camera movement you can get away with when you are out runnin’ and gunnin’, shooting a 3D video that will be wrapped this far around the sphere, so let’s take a really close look at it with our stereoscopic VR viewers like Google Cardboard and Gear VR.