Here’s the coffee beans we’ve been buying at Costco, and I am one very satisfied customer!
This is my first stereoscopic 3D VR video created with my new technique of applying the floating window and barrel distortion to the live-action composite in the final over/under VR project, using Sony Movie Studio Platinum 13.
The room was created in Blender.
The live-action 3D video was recorded with a Sony TD30.
After a few weeks of being the designated grocery shopper, I attempted to shop at Costco without a shopping list. Watch this video for the whole story.
This is my first 3D VR presentation created by stacking the Cookie Cutter FX and the Deform FX in Sony Movie Studio Platinum 13 in the final over/under VR project to make a floating stereoscopic window, adjust the horizontal parallax, and apply the proper amount of barrel distortion in the composited, live action video.
Since I don’t want to get fat sitting around playing with virtual reality, I’ve starting taking hikes every morning.
Here’s four photos from two of my hikes this week, showing how dry it is around here.
I also want to compare different video resolutions with my new OSVR headset, using this 3D/360 YouTube player—the download link is at the bottom of the main post:
In this 360° 3D VR video, I explain the June Gloom we occasionally get around here.
You can rotate the view and look at three photos of the June Gloom before it burned off this afternoon in Bonelli Park.
The photos were shot in 3D with a Fujifilm W3 3D camera, then wrapped around 120 degree portions of a sphere in a Blender Spherical Stereo project. The 3D video was then added to the scene in Sony Movie Studio Platinum 13.
As I explain in this 360° 3D virtual reality scene, I was going to make a YouTube VR video about how to communicate in 2 minutes or less, but first I need to solve this problem of being in a totally flat, spherical world.
So, yup, those 360 degree virtual reality gags are good for some situations, but not for talking about fun things!
BTW, after playing around with VR these past few weeks, I totally understand why the screen is curved in the full screen mode via the “Cardboard” view in the YouTube app. That’s the only way you can avoid vertical parallax in the corners. Maybe I can demonstrate that in one of my next 360 degree 3D VR gags. 🙂