Rules and Restrictions


Viewable in 2D, 3D and 360° Virtual Reality.

I apologize if I accidentally took a picture of a hot chick in a thong bikini in this presentation, but since they are *everywhere* this summer, that’s difficult to avoid. :/ Although breaking my cubic illusion rules can cause terrible headaches or result in boring, flat images, breaking the rules at the U.S Open Of Surfing in Huntington Beach, California can be much more serious, not only in the water, but on the beach and on the trails. You bicycle riders might be as surprised as I was was to find out that you don’t have the right-of-way on the trails. As far as my cubic illusion rules are concerned, after a few months of nail-biting and head-scratching, I finally cracked the 360 degree 3D depth nut and drove the nails into its coffin, and the magical amount of net deviation can be observed in these four shots: 1/4 of the normal amount of 3.3% (1/30), which is precisely .825%. This four-shot slideshow plays for three minutes, so you have plenty of time to rotate it and look around. There is no audio in this one.

360° Reverse Engineering


Viewable in 2D, 3D and 360° Virtual Reality.

Here’s an attempt at reverse engineering my 360 3D virtual reality cubic illusion gag, by shooting a random 3D photo with my Fujifilm W3 3D camera, measuring the net deviation, which ended up being about 1%, then wrapping it around a 120 degree portion of a sphere in a Blender Spherical Stereo project. (Whoops, silly me—it should have been a 195 degree portion, since the hFOV of Google Cardboard and Gear VR is about 65 degrees—next time, baby, next time!)
The background is a 2D photo of my new 16 GB of RAM (just to the left of the 3D photo), shot with my cell phone, wrapped all the way around a sphere.

Looking For RAM


Viewable in 2D, 3D and 360° Virtual Reality.

North, south, east and west views of a parking lot, while looking for RAM for my new computer.
Yup, that’s another cubic illusion of my (dirty) 1996 Ford Explorer SUV.
Janice chose the hot pink background.
Rotate the view straight up or straight down. Do the cubes appear to be 3-dimensional?

Let’s Talk About Fun Stuff!


Viewable in 2D, 3D, and 360° Virtual Reality.

Until further notice, this will be my last YouTube VR video about 360° 3D virtual reality.
Starting tomorrow, I will be applying what I have learned about 360° 3D virtual reality in the past couple of weeks to talk to people about fun stuff.
This static scene, which plays for a minute and half, in order to give people time to look around, is my first attempt at placing three 120 degree hFOV perfectly square background objects into a 360° scene, with one 16:9 image plane floating out in front of the opening view, providing my usual cubic illusion gag.

“Stone shader” by CgAlpha: http://www.blendswap.com/blends/view/80522

360 3D Virtual Reality Heaven


(A one-frame 3D video test in a 360 3D VR fractal globe.)

Unlike 360 3D VR hell, where there are no cubic illusions, or 360 3D VR earth, where you have to search for them like four-leaf clovers, 360 3D VR heaven is one continuous cubic illusion everywhere you look.

Created in Blender by following the steps in this video, VR rendering with Blender – VR viewing with VRAIS: https://youtu.be/SMhGEu9LmYw
Fractal Sphere by Ankor:
https://sketchfab.com/

Viewable in 3D and 2D.
For my 360 3D virtual reality projects, I am using Gear VR and Google Cardboard 2.0.

Sucking and Squeezing Yogurt


Viewable in 3D and 2D. (Having problems? Try viewing it via YouTube.com or your YouTube app.)

Ah, crap, I forgot to cover the TV screen on the left, so there’s a cubic illusion violation introduced by the refection! Sorry about that!
Here’s the demo I promised to shoot last week, showing how to use a syringe to suck and squeeze yogurt for frozen bite-size treats.
BTW, I already ate my first batch that I was making in this video, and I was able to eat them with my fingers and didn’t need a spoon, so apparently not all yogurt bites are created equal. :/