Crash Reenactment


Viewable in 2D, 3D and 360° Virtual Reality.

Not only do I have serious turkey neck going on in this video, along with stray hairs on my shoulder and back, I haven’t taken a shower yet.
But I want to try and do a reenactment of my recent Sony Movie Studio Platinum 13 crash, so maybe we can figure out what went so terribly wrong.
Rotate the view to see a wall of vines reaching for the sun.

Created in a spherical stereo Blender project, then composited and rendered with Sony Movie Studio Platinum 13 and HandBrake.
The 3D video was recorded with a Sony TD30 3D camcorder.
The 3D background photo was shot with a Fujifilm W3 3D camera.
The flat 2D background was shot with my cell phone.

Grabbing The Bull By The Horns


Viewable in 2D, 3D and 360° Virtual Reality.

Sony Movie Studio Platinum 13 is crashing again! I’m trying to grab this bull by the horns, but I might go ahead and install an old, moldy version of Adobe Premiere, just for emergencies.
Hopefully Magix, the new owners of the Sony software, will finally work the bugs out, or create a long overdue updated version that actually works! 😦

Created in a spherical stereo Blender project, then composited and rendered with Sony Movie Studio Platinum 13 and HandBrake.
The 3D video was recorded with a Sony TD30 3D camcorder.
The 3D background photo was shot with a Fujifilm W3 3D camera.
The flat 2D background was shot with my cell phone.

Room For More Stuff Inside My Computer


Viewable in 2D, 3D and 360° Virtual Reality.

You can take a look around inside my computer in this 360° 3D virtual reality video, while I decide whether or not I should buy a second hard drive.
The 3D background photo of the inside of my computer was shot with my cell phone, using the “cha-cha” method when you shoot a photo for one eye, then move the camera to the left or right and shoot a second shot for the other eye.
The 3D video in the foreground was recorded with a Sony TD30 3D camcorder.

Created in a spherical stereo Blender project, then composited and rendered with Sony Movie Studio Platinum 13 and HandBrake.

Where Is Everybody?


Viewable in 2D, 3D and 360° Virtual Reality.

I took a walk around the neighborhood here in West Covina, California, to see what people were doing today, and as you can see in these photos, they were not playing baseball or riding their horses.
This static scene “plays” for three minutes to allow enough time to look around.

Created in a spherical stereo Blender project, then composited and rendered with Sony Movie Studio Platinum 13 and HandBrake.

It’s A Wrap!


Viewable in 2D, 3D and 360° Virtual Reality.

Here’s an example of how to fix the weird looking space between two 3D photos by blocking the view of the background between them with another solid wrapped around the sphere. It can be any color, but for this one I picked a main color out of the background.
This static scene “plays” for three minutes to allow enough time to look around.

Created in a spherical stereo Blender project, then composited and rendered with Sony Movie Studio Platinum 13 and HandBrake.

Taylor House at Heritage Park


Viewable in 2D, 3D and 360° Virtual Reality.

Rotate this 360° virtual reality scene to see four photos of the Taylor House at Heritage Park in West Covina, California.
The Taylor House is a restored 1912 Craftsman style farmhouse.
I shot the 3D photographs with a Fujifilm W3 3D camera.
The scene “plays” for 3 minutes to allow enough time to look around.

Created in a spherical stereo Blender project, then composited and rendered with Sony Movie Studio Platinum 13 and HandBrake.

Almost Cloudless


Viewable in 2D, 3D and 360° Virtual Reality.

I was reminded that flat 2D backgrounds are boring in 360° 3D virtual reality scenes, and since I’ve never been much of a CGI “cartoon” guy, here’s a real 3D background photo of the palm trees out in front of our apartment building here in West Covina, California. Shot with a Fujifilm W3 3D camera, there’s only about .6% net deviation, so wrapping it 325 degrees around the sphere in a Blender Spherical Stereo project should provide plenty of depth with a Google Cardboard or Gear VR type stereoscopic viewer, and yet not hurt anyone’s eyes.
There is one distant cloud that you’ll have to ignore, but I don’t think it’s visible enough to really matter.
This static scene “plays” for 3 minutes, to provide enough time to look around.