Viewable in 2D, 3D and 360° Virtual Reality.
[This is the 3840×2160 UHD version for comparison, and the UHD YouTube option still hasn’t processed, and I’m not waiting hours for that, either! 😦
Since it took almost 9 hours to render this short presentation, I’m tempted to stick with HD for my silly 360 degree fun and games, but I’m going to take a very close look at this comparison, first, if and when it processes… and BTW, I see some compression artifacts during the fade in and fade out, so this really needs a higher bitrate, which will increase the number of hours of rendering time even more! 😦 ]
Sometimes these 360° 3D virtual reality YouTube videos open up on your phone showing the intended opening view, and sometimes they don’t. Don’t ask me why. I guess it’s a gyro thing.
So, obviously you have to get used to looking around, and it also helps if there’s something to see when you are looking around. You got it, baby—paper dolls in a circle, holding hands. 🙂
This is also a 60fps test, to check for annoying strobing effects when you rotate the view, which I have noticed with my 30fps 360° 3D VR videos.
This is the 3840×2160 UHD version. I want to check the quality with Google Cardboard and Gear VR with a Samsung Galaxy S4 and a Note 5.
The composited (picture-in-picture) 3D video in this scene was recorded with a Sony TD30, and rendered in 60pfps, using Sony Movie Studio Platinum 13, as well as the final VR scene.
I used Blender to create the paper dolls and black video frame.