Sidetracked


Viewable in 2D, 3D and 360° Virtual Reality.

As I explain in this 360° 3D virtual reality video, I was hoping to be out runnin’ and gunnin’ this morning, checking for camera movement anomalies, but I’m still having rendering issues.
Hopefully I have found a decent workflow compromise by rendering an XAVC video out of Sony Movie Studio or Vegas, then converting that to an h264 video with HandBrake.
I created the foreground scene, which is a photo shot with my cell phone, “mounted to the near point” with a Spherical Stereo Blender project.
The “picture-in-picture” 3D video in this 360° scene, “mounted to infinity”, as the old-school stereographers like to call it, was recorded with a Sony TD30. It has close to a 65 degree hFOV, which should almost fill the entire screen in a Google Cardboard or Gear VR type stereoscopic viewer.

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