360° Reverse Engineering


Viewable in 2D, 3D and 360° Virtual Reality.

Here’s an attempt at reverse engineering my 360 3D virtual reality cubic illusion gag, by shooting a random 3D photo with my Fujifilm W3 3D camera, measuring the net deviation, which ended up being about 1%, then wrapping it around a 120 degree portion of a sphere in a Blender Spherical Stereo project. (Whoops, silly me—it should have been a 195 degree portion, since the hFOV of Google Cardboard and Gear VR is about 65 degrees—next time, baby, next time!)
The background is a 2D photo of my new 16 GB of RAM (just to the left of the 3D photo), shot with my cell phone, wrapped all the way around a sphere.

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