Bad Water

Stereoscopic 3D, FSBS

We are trying to create realist water in Unity that doesn’t produce stereoscopic artifacts. As you can see, the default settings in the Water4Advanced asset available in the Standard Assets Environment Package produces serious artifacts, especially when you roll your head while wearing a VR HMD, e.g., an Oculus Rift.


Live-Action 3D in Virtual Reality

Viewable in 2D or 3D.

We’ve added a live-action 3D video (or slideshow) player to our virtual reality scene. We’d like to call that “progress”!
Our first demo is using the 3D SID Weeview camera, and we created the VR scene “just after sunset” to show the effect of the live-action video player’s light.

Created with Unity and the VRChat SDK.
Video editing: Vegas Pro 14
Live action 3D: SID Weeview camera

Why We Love Rain In Southern California

Viewable in 2D or 3D.

We’ve got a new puppy! Ain’t he cute? As you can see by the video playing on the TV, it’s raining hard here in southern California, which doesn’t happen very often, and that’s usually the only way our 1996 Ford Explorer SUV gets washed.

Created with Unity and the VRChat SDK.
Video editing was done with Vegas Pro 14.