Are you ready for a game of Ring Toss at the carnival?
Viewable in 2D or 3D.
I’m still looking for an easy and effective way to record VR games and apps. For this one I used OBS, which can simultaneously record the stereoscopic Oculus mirror on a computer monitor, the game’s (or app’s) audio, and the Oculus Rift’s microphone. For future videos I want to also record a 3D selfie video for compositing in post.
Get out your magnifying glasses! Let’s look at the bank’s LED sign again to see if the Fujifilm W3 3D camera has perfect stereoscopic sync, i.e., genlock. This video starts with a 24fps segment, followed by five still shots, and then a slow motion segment.
Hoping to start a new adventure with 360 degree audio, here is the sound of a fart recorded with my new Zoom H2n Handy Recorder.
Since I can’t fart on cue, I’m faking this fart with a Whoopee Cushion purchased at Target.
This is also a demonstration of retinal rivalry from reflections, which can be observed in the four microphones, and can be experienced in reality as well as in stereoscopic virtual reality.
Also uploaded to Facebook. Viewable in 2D, 3D and 360° virtual reality.
Created with Blender, Sony Movie Studio Platinum 13, Reaper and FFmpeg.
I have seen one too many 360 3D VR videos that are broken by part of the imagery being pseudo (flipped or reversed stereoscopy), so today I made these special red/cyan 3D anaglyph glasses that can correct the broken imagery simply by slightly tilting your head.
Hope this helps.
Since I’ve finally got a virtual reality workflow figured out, and I’m able to cook and serve 360 3D VR YouTube videos faster than hotcakes at IHOP, now it’s time I learn how to introduce stereoscopic depth to flat surfaces in Blender.
This 360 3D VR scene was created in Blender.
The live-action 3D video was recorded with a Sony TD30.
Compositing was done with Sony Movie Studio Platinum 13.