Grim Reaper


I’m at the end of my rope, now. If Reaper can’t handle my 360 mixdowns, I’ll have no choice but to go back to my plain old simple method of capturing spatial tracking audio. 😦

This is a 360 3D audio presentation.

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A Process Of Elimination


The spatial tracking audio is still rotating the wrong direction! (I’ve got my Sony ECMCS3 plugged in to my Zoom H2n digital recorder with a 10 foot microphone cable.) When I record selfies without the external microphone, my voice is on the MS track, not the XY track!

Viewable in 2D or 3D.

Ready, Set, Rotate?


Unfortunately, spatial tracking audio isn’t working in this 360 3D video, and I’m not sure why. Perhaps I didn’t properly mix the tracks.
I’m using a Sony ECMCS3 microphone attached to my shirt collar, plugged in to a Tascam DR-05 digital recorder to record my voice. A Zoom H2n microphone in MS/XY four channel mode is positioned just above the 3D camera.

Viewable in 2D or 3D.

On The Pier


There were very few people on the beach. Tuesdays are like that in Huntington Beach, California, this time of the year. So, I took my Weeview 3D camera up on the pier, but didn’t have a way to monitor what I was shooting, and ended up with way too much sky in the shots, so I cropped off most of the sky for this 360 3D project.

Viewable in 2D or 3D.

This is my first FOU (full resolution over/under) 360 3D video with spatial tracking audio (wear headphones to experience it). The static background was created with Blender, the composited 3D video was recorded with a Weeview 3D camera (most of the barrel distortion was removed with the Deform filter in Magix Movie Studio 14 Platinum), and the audio was recorded with a Zoom H2n and mixed with Reaper. Everything was then processed with FFmpeg (using myFFmpeg).