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The two buttons on my controller that change the direction of view have stopped working for some unknown reason, so I’m rearranging things so I can turn all the way around in my chair or when standing. Also, since I’m capturing 100 degree hFOV VR, I’m experimenting with compositing it that way in my 360 3D VR scene.

Viewable in 2D, 3D and 360° virtual reality with spatial tracking audio.