We are trying to create realist water in Unity that doesn’t produce stereoscopic artifacts. As you can see, the default settings in the Water4Advanced asset available in the Standard Assets Environment Package produces serious artifacts, especially when you roll your head while wearing a VR HMD, e.g., an Oculus Rift.
The VR Cover drama continues… After being lost in the mail for weeks, I finally got it, but couldn’t get it to stay on until I tried Janice’s advice. But will it stay on after I actually start using it? We shall find out.