Whoops. What in the crap did I do wrong to the left and right edges? Still, the concept looks like it works, so I won’t redo them.
Viewable in 2D, 3D and 360° virtual reality.
Since the flat screen worked fine, now let’s look around at this stereoscopic photo on a curved screen with variable degrees of rotation of its vertical axis, and see if there are any stereoscopic alignment anomalies when we do this in virtual reality.
Software and Gear I use to create my 360° 3D VR videos with spatial tracking audio:
Zoom H2n Handy Recorder (https://www.zoom-na.com/products/field-video-recording/field-recording/zoom-h2n-handy-recorder)
Sony AX33 4K Handycam (http://www.sony.com/electronics/handycam-camcorders/fdr-ax33)
Homemade image-splitter (https://plus.google.com/u/0/photos/photo/106491773395617461590/6408540759704618066)
Sony TD30 3D camcorder (https://esupport.sony.com/US/p/model-home.pl?mdl=HDRTD30V)
Fujifilm W3 3D camera (http://www.fujifilm.com/products/3d/camera/finepix_real3dw3/)
Movie Studio Platinum (http://www.vegascreativesoftware.com/us/vegas-movie-studio-platinum/)
Spatial Media Metadata Injector (https://github.com/google/spatial-media/releases)
Connect with me: