Double-Check


Viewable in 2D, 3D and 360° Virtual Reality.

I’ve been to this point before with 3D things, then failed, so I’m doing a double-check to see if my new 360° 3D virtual reality workflow is *really* working.
What’s different about it, you ask? Thanks for asking! I’ve modified the rendering process, which reduces the rendering speed and file size, which reduces the upload time to YouTube!
This is my first experiment with a 3D photo as the near point and a 3D video “picture-in-picture”, and now I’m going to have more fun than one person deserves!
Also, there are no rules that say we have to show 360 degrees of imagery in a 360° virtual reality scene—this one only has a 195 degree hFOV.

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