Viewable in 2D, 3D, and 360° Virtual Reality.
In this 360° 3D virtual reality presentation, I’m experimenting with image and video quality settings.
After this was created, I did a series of render tests, and unless someone can give me a reason to use something different, here’s the settings I will use until further notice:
Created in Blender by following the steps in this video, VR rendering with Blender – VR viewing with VRAIS: https://youtu.be/SMhGEu9LmYw
The latest revision of the 360° 3D virtual reality workflow I used to create this presentation:
1) Create a 360° 3D VR scene in Blender (3840×1920), including an image plane representing the placement of a live action video. Make sure the Blender off-axis stereoscopic camera’s 90 deg hFOV is “mounted to infinity”, i.e., the far point for my cubic illusion gags.
Render the scene as a HOU 3D PNG file, including the image plane.
2) Shoot and edit (e.g., with Sony Movie Studio Platinum 13) a live action 3D video the same size (resolution and aspect ratio) as the image plane in the Blender scene.
Render a FSBS (full resolution side-by-side) 3D AVI file using the Lagarith lossless codec. Split it into separate left and right eye views with Virtual Dub and save them as AVI files using the Lagarith lossless codec.
3) Using the image plane for reference, composite everything in a 3840×1920 HOU 3D Sony Movie Studio Platinum 13 project for YouTube. Be sure to apply the correct lens (barrel) distortion for the live action video, using the Sony Deform tool.
To be safe (having had imported PNG rendering issues in the past), be sure to pre-render the Blender PNG file and import it back into the project.
Render an MP4 for YouTube.
4) Inject the proper spatial media metadata, then upload the 360° 3D VR presentation to YouTube.