Viewable in 2D, 3D, and 360° Virtual Reality.
Let’s take this 360° 3D virtual reality workflow one step at a time, okay?
If we get lost in our Google Cardboard or Gear VR, I’ve got some visuals in this presentation to help us find our way around. If ,by chance, you don’t see anything at first, start looking around.
Created in Blender by following the steps in this video, VR rendering with Blender – VR viewing with VRAIS: https://youtu.be/SMhGEu9LmYw
4 Leaf Clover by uncle808us is licensed under CC Attribution: https://skfb.ly/CO7W
The 360° 3D virtual reality workflow I used to create this presentation:
1) Create a 360° 3D VR scene in Blender (3840×1920), including an image plane representing the placement of a live action video. Make sure the Blender off-axis stereoscopic camera’s 90 deg hFOV is “mounted to infinity”, i.e., the far point for my cubic illusion gags.
Render the scene and render a separate transparent overlay of just the image plane (only for placement purposes).
2) Shoot and edit (e.g., with Sony Movie Studio Platinum 13) a live action 3D video the same size as the image plane in the Blender scene.
Render a FSBS (full resolution side-by-side) 3D AVI file using the Lagarith lossless codec. Split them into separate left and right eye views with Virtual Dub and save them as AVI files using the Lagarith lossless codec.
3) Using the transparent image plane overlay as a guide, composite everything in a HOU (3840×1920 half resolution over/under) Sony Movie Studio Platinum 13 project for YouTube. Be sure to apply the correct lens (barrel) distortion for the live action video, using the Sony Deform tool.
To be safe (having had imported PNG rendering issues in the past), be sure to pre-render the Blender PNG file and import it back into the project.
Render an MP4 for YouTube.
4) Inject the proper spatial media metadata, then upload the 360° 3D VR presentation to YouTube.