Let’s Talk About Fun Stuff!

Viewable in 2D, 3D, and 360° Virtual Reality.

Until further notice, this will be my last YouTube VR video about 360° 3D virtual reality.
Starting tomorrow, I will be applying what I have learned about 360° 3D virtual reality in the past couple of weeks to talk to people about fun stuff.
This static scene, which plays for a minute and half, in order to give people time to look around, is my first attempt at placing three 120 degree hFOV perfectly square background objects into a 360° scene, with one 16:9 image plane floating out in front of the opening view, providing my usual cubic illusion gag.

“Stone shader” by CgAlpha: http://www.blendswap.com/blends/view/80522


Bowl Of Cherries

Viewable in 2D, 3D, and 360° Virtual Reality.

What a wonderful time I have had for the past couple of weeks with this new 360° 3D learning experience! This has been, by far, the most fun I have ever had working with 3D.
This next week, I plan to apply these new VR principles to my favorite form of communication—talking to people via composited (picture-in-picture) 3D videos.
In this 360° 3D virtual reality scene, let’s take a look at a bowl of cherries with a perfectly round, flat object in the background.
Created primarily for Google Cardboard and Gear VR type viewers.

Blender model “Cherries” by imael: http://www.blendswap.com/blends/view/73921
“Stone shader” by CgAlpha: http://www.blendswap.com/blends/view/80522

My Shapeless, Sizeless Universe

Viewable in 2D, 3D, and 360° Virtual Reality.

Let’s look at my 3D virtual realty universe with no real shape or size with our Google Cardboard and Gear VR, by turning our heads and looking around as far as we can.
Spinning in a swivel chair is the best way to do this, so you can wave your hands in the air and yell, “WWWWEEeeeeeeeee!”
If the YouTube 360° 3D VR view in Oculus Home is still broken, just flip the USB port up out of the way and use the YouTube app on your phone.

Seattle Space Needle Map data: Google, DigitalGlobe ©2016
“Yet another Monions” Blender model by cenobi: http://www.blendswap.com/blends/view/70543

How Deep Is Too Deep?

Viewable in 2D, 3D, and 360° Virtual Reality.

Look at this Blender alien with your VR viewer (Google Cardboard, Gear VR, etc), and see if this much depth hurts your eyes.
The alien has twice as much depth (net deviation) as I typically use in my cubic illusions. Look at that belly!
Everything else in this 360° view looks totally flat. Turn your head all the way around and up and down to see the totally flat universe.

The Beast In 360°

Viewable in 2D, 3D, and 360° Virtual Reality.

Here’s my picture-in-picture 360° 3D virtual reality gag, where I place a square 3D video shot with my 5 inch stereo base image-splitter, *The Beast* into a 360° 3D virtual reality Blender scene.
You can see my new “logo” placement at the top and bottom by looking almost straight up or almost straight down in your virtual reality VR headset, e.g., Google Cardboard 2.0.
I looped the short picture-in-picture video a few times, so there’s enough time to look around.

Where A Dead Snag Once Was

Viewable in 2D, 3D, and 360° Virtual Reality.

The full moon makes me do.weird.things, so this one has a tilt going on—good, bad or ugly.
Get your VR goggles or Google Cardboard lined up and ready, because you’ve only got 1 1/2 minutes to look at this thing, and there’s no audio, so you won’t need your headphones.
Last week I heard a chain saw and then a very loud “thump”. Sure enough, they cut down that old, dead snag that used to be out there.
I’m going to miss that big, old thing. 😦